• What is the proposed research about?
3d environment design specifically focused on low poly and faceted 3d to develop a visual style based on trends in design and optimisation for games.
• What is it trying to find out or achieve?
How trends in design affect 3d art, and what types of design are most effective currently, and how through this knowledge design can be improved
• What is the body of relevant literature?
books and journals on Level Design, Design, trends in design, 3d art, player experience, game design.
• How does the literature support your arguments?
based on what is already known about design and the trends within it I will be able to establish an argument for minimalist design and faceted 3d being just as effective as high poly realistic models.
• How will you undertake your research?
I will do level tests, media tests, case studies (probably on low poly games), research the relevant literature, research art, and continue to address gaps in my skill set as I go
• What methods, materials and tools will you use?
Maya, Cinema 4D, UDK, Photoshop, Mudbox will all be used to design levels from concept through to a game level.
• What are the expected outcomes and benefits?
a final game level that can be iterated on until a polished product is achieved, this will create a strong portfolio piece and will enhance my skills as a 3d artist and level designer.
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