I wanted to try something that somewhat encapsulated cubist ideals and i thought an interesting way to achieve that in 3d is to have the same cubes reflected from lots of different angles.
I created a triangulated plane that I deformed and then applied a highly reflective material to (blinn full reflectivity), I then created 3 different sizes of boxes and coloured them individually, then duplicated the boxes to cover the whole scene. I then took renders of the reflective plane and played about with the blinn's material attributes.
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