Thursday, 21 November 2013

Learning Cinema 4D

I downloaded a student version of Maxon Cinema 4D on monday based on Alex's recommendation, the program was very easy to use and after watching the basics video I was able to see were most of the tools where and how to move around the scene and move objects in the scene, I then played about with some shaders to swee if it was much easier than it is in maya and it is, all you have to do is create the shader and play around with it and Cinema 4D will make it look pretty here is the first scene were I was trying out some basic shaders and material attributes.

I then started looking into some tutorials on cinema 4D, the first one I looked at was a really basic look at creating low poly mountains, using a landscape mesh, a displacer and a poly reducer.

http://www.youtube.com/watch?v=82gQUi_PJCs

the second tutorial looked at ways of making abstract low poly shapes, it showed me how to use the connect tool, symetery, gradient materials, ambient occlusion (which is much easier to do than it is in Maya), and shows how to properly organise your scene.

http://vimeo.com/54563392

the resulting work after doing the tutorials is shown below.

mountain tutorial



 


Abstract Low poly tutorial


The following images are those of experiments I carried out using similar tools and experimenting with others.

made using two symetry tools and rotate
made using an array on the above image

 created using an atom array on three spheres
 same image with poly reduction
 same image with an extra sphere with different shaders
 same image as previous one with displacement on the outer layers


made using two spheres one of which i added an explode to

made using extrude, bevel, and extrude inner
 same sphere as above with an added twist


Cinema 4D is a fantastic program, very easy to learn and above all is alot of fun. I look forward to posting up more work soon. my next practical objective is going to be to recreate a surrealist painting in low poly in Cinema 4D.



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