While searching for books on player experience I found one in particular that seems perfect for me to read. "Extending Experiences: Structure, Analysis and Design of Computer Game player experience"
http://granum.uta.fi/english/kirjanTiedot.php?tuote_id=17743
the book seems to go over and analyse alot of different design structures aswell as player immersion, what's fun, cues in 3d games, and the overall player experience.
also an update on 3d visualising software, it does exist but not for free, it is available at a price from Nvidia. I will search further there maybe something else I can use.
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