I got some feedback at a mock pitch session with some of my classmates and they wrote down some strengths and weaknesses of my project:
Strengths
-very current technology
-can connect to alot of audiences
-lots of new avenues for realistic immersion, what can we do in real life but not yet in games?
Weaknesses
-has immersion been done to death?
-does it have a story? will it be restricting?
-will need to be well planned
-try not to settle on level design ideas too early
I will now take this feedback into consideration when preparing my pitch presentation.
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