I haven't created all that much using Mudbox and I feel that my skills in texturing and normal mapping need improving so I created this small piece of broken wall as an experiment. It ended up looking much better than I expected but there are plenty of mistakes I made that I will know to avoid next time (for example I used pinch too much and distorted some of the polygons).
I also feel my confidence in texturing has already improved somewhat just because its something I usually put off for as long as I can, but I actually had a lot of fun on this experiment.
I also feel my confidence in texturing has already improved somewhat just because its something I usually put off for as long as I can, but I actually had a lot of fun on this experiment.
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