The third stage of the environmental flythrough is an Ice planet visible as a light representing hope from far away, as the camera gets closer it becomes clear that its a cold fractured landscape, jagged and sharp, with very contrasting light sources to represent the contrast between seeing things how you want to and seeing things how they are, these light sources could aslo possibly shift to create the idea of a shifting viewpoint, thinking one thing and then suddenly thinking another.
Like the other pieces I started by modelling and mapping the main model in maya, and then texturing and sculpting it in mudbox, I then alter this and refine the scene within Cinema 4D.
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