Friday, 10 January 2014

Interactive Piece Layout

Stage1: Into the mind
Darkness fades into a human eye, the camera then gets closer and close then goes through the pupil and onward into the mind. 

Stage2: World broken
The camera flies over a desert landscape with people all far apart and not looking at each other, then a crack appears and splits the landscape in two separating the people, the camera then follows the crack and goes off into the clouds. 

Stage3: A chance of hope
The camera flies through the clouds towards what looks like a star as the camera gets closer it becomes apparent that it isn't a star and is actually a cold landscape as fragmented as the one before, the camera moves into a cave in an iceberg. 

Stage4: Into the darkness
The camera moves through the icy caves further and further through the spikes and into darkness. 

Stage5: Lost
The camera begins to see stars and then planets and a sun, it moves slowly at first but then starts to build up momentum toward a planet in particular. 

Stage6: Light found
The camera begins to slow as a light source is clearly visible on the planets surface, as the camera moves closer the light source begins to split and becomes many that move over the planet. 

Stage7: Limitless opportunity
A. The camera gets closer until the planet itself becomes an eye and then goes through the eye to a door that then opens and light pours out. 
B. The camera is allowed to fly freely over the planet and explore different triggerable animations. 


Idea: wherever player looks is destroyed/fractured/changed which could evoke an interesting reaction from the veiwer but may be distressing in some cases and so possibly unethical.

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