Stage1: Into the mind
Darkness fades into a human eye, the camera then gets closer and close
then goes through the pupil and onward into the mind.
Stage2: World broken
The camera flies over a desert landscape with people all far apart and
not looking at each other, then a crack appears and splits the landscape
in two separating the people, the camera then follows the crack and
goes off into the clouds.
Stage3: A chance of hope
The camera flies through the clouds towards what looks like a star as
the camera gets closer it becomes apparent that it isn't a star and is
actually a cold landscape as fragmented as the one before, the camera moves
into a cave in an iceberg.
Stage4: Into the darkness
The camera moves through the icy caves further and further through the
spikes and into darkness.
Stage5: Lost
The camera begins to see stars and then planets and a sun, it moves
slowly at first but then starts to build up momentum toward a planet in
particular.
Stage6: Light found
The camera begins to slow as a light source is clearly visible on the
planets surface, as the camera moves closer the light source begins to
split and becomes many that move over the planet.
Stage7: Limitless opportunity
A. The camera gets closer until the planet itself becomes an eye and
then goes through the eye to a door that then opens and light pours out.
B. The camera is allowed to fly freely over the planet and explore
different triggerable animations.
Idea:
wherever player looks is destroyed/fractured/changed which could evoke
an interesting reaction from the veiwer but may be distressing in some
cases and so possibly unethical.
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