Cubism and Pablo Picasso
Cubism
has hugely influenced my project, particularly the works of Pablo
Picasso. In many ways it is easy to directly establish visual
connections between cubism and the work of artists such as Timothy J
Reynolds considering the muted colours the contrast, the portrayal of
depth, and the angular lines throughout that almost separate the
image into different planes. Cubism is generally defined by a couple
of things, firstly and most importantly is the representation of
objects using simple geometric shapes and fragments, secondly another
very important aspect of cubism is that cubists do not conform to any
rules of art, pushing the convention of what was accepted as art was
important to the cubists and had a big impact on the future
development of other art movements.
(Houses on the Hill, Pablo Picasso, 1909)
This
piece, Houses on the Hill, is visually similar to new
designs in faceted 3D, using muted colours, contrasting the lighter
planes against the dark ones giving an illusion of depth and tying
everything together by making sure even the sky has a hint of
geometry.
(Untitled, Timothy J Reynolds, approx 2012)
There
are two main types of cubism, Analytical Cubism focuses on portraying
the subject from multiple angles, abandoning perspective to create a
unique form, breaking apart the subject and then putting it back
together in a new way (similar to deconstructivism). Many of the
paintings shown are analytical cubism, the other type of cubism is
synthetic cubism which combines many simple forms to create
complexity within the image, usually combining multiple objects that
create diversity within the scene. Though these two different styles
cannot entirely be used to label types of cubism, considering that
cubism doesn't follow any rules, many cubist artists combine these
two methods.
(Dove with Green Peas, Pablo Picasso, 1911)
I
really like the piece above because of the depth all over it, there
is so much contrast between each plane and the shapes are so simple,
there are really only two colours being used, creating unity within
the painting.
(Violin, glass, pipe and inkwell, Pablo Picasso, 1912)
Within
my project I wish to push against the boundaries of 3D art in a
similar way, in the same way that cubists didn't abide to the rules
of cubism, I will probably end up ignoring a few rules of 3D
modelling. The project is more about portraying things through
simplistic forms and layering them together in a similar way to
synthetic cubism.
(House in the Garden, Pablo Picasso, 1908)
'House in the Garden' shown above is a good example of colour in cubist art, in many
cases colours are quite muted and often contrast each other. In this
piece however the whole composition is depicted in tones of green. I
think this method could be visually effective at portraying mood when
applied to 3D and this is evident in games like Journey that
represent moods in a scene very well by using lights and colour to
create unity to ultimately evoke an emotion.
(The Reservoir, Pablo Picasso, 1909)
'The Reservoir' above is alike in a lot of ways to the faceted 3D style,
notice the way every single shape, every plane is contrasting, the
angular nature of the lines and the illusion of depth also have a
part to play in making this piece really visually interesting. In
many ways cubism and the faceted 3D style are the same trying to
portray a landscape or scene through simplistic but well thought out
works focusing on making it look visually appealing rather than
realistic.
Below are some of the other pieces of work by Picasso that have Inspired me but I haven't written about.
(Landscape, Pablo Picasso, 1908)
(Brick Factory in Tortosa, Pablo Picasso, 1909)
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