In this Experiment I use variations of a Banji Shader and various
transform techniques to test how visually appealing shaders can be on
abstract 3D.
here is the initial sphere with altered using a connect and a noise displacement.
the same sphere with a banji added.
by duplicating the sphere under the connect and turning up the connect tolerance I was able to create any shape using spheres. I also altered the banji shaders specularity and ambient colours.
I think this is pretty much the same as the one above except with more spheres added.
Here I applied a twist to create variation of the shape, this creates a nice effect and shows alot of different colours due to the strangeness of its form, this is probably my favourite piece in this section.
This is a seperate object, just a cylinder with the connect, displacement, and twist applied, aswell as the banji shader.
here I duplicated the sphere made it explode and changed alot of the materials to gradients but I didnt really like the new colours.
I created a second exploded cylinder with a different size, I like this effect though it may be unapplicable to what I will ultimately be creating due to the high polycount and chaos. though by using a design that is initially lower poly to explode may still be as visually interesting if not more.
The final part of this experiment where I textured one of the exploded cylinders blue and the other one green and left the middle as a banji, this piece worked quite well but is still abit to hectic for my liking it would be interesting to see how this could perhaps be used in an environment.
Hey Lucian
ReplyDeleteHow do I add a banji shader and get that effect with those colours?
Struan