Well it wasn't as painful as I imagined it was going to be but the under sea environment is now at the level it was at before and alittle bit more, and it is saved now so can be iterated on further though I did find the scene started to get alittle confusing round about the time I started putting seaweed in so it may be worth drawing up a specific cinema 4d pipeline to streamline the process. here are the renders as they progress through the scene, I used most of the same tools as last time along with twist for the seaweed, poly reducer on a few stubborn models that didnt work correctly with connect, and some other little details.
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