Old Research Question:
Can a visually pleasing aesthetic be created using low poly models by exploring cubism, deconstructivism, and then used to create a game level that can be tested and iterated on to create a fun player experience with artistic validity?
New Research Question 1:
By exploring stylised games and cubism, along with experimentation with 3D software, can an interesting and appealing visual style suited to game art be developed and then used to create a simple first person flythrough level that evokes a mood within the player, and demonstrates the effectiveness of the developed visual style in a game environment?
(will be updated with new research questions until I find one that is totally clear and interesting)
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