Abstract
3D for games is quite
set in convention, few games challenge this and most 3D art relating
to games is usually pushing for higher poly counts with ultra
realism, similar to the way fine art made the move to modern art this
paper aims to explore a possible outcome of 3D expression, looking at
the design methods implied in cubism, deconstructivism, and product
design to find out what aspects of design can inform the 3D creative
process, some games that are typically not triple A already use low
poly art styles focusing on overall aesthetic through the use of
colour, composition, sound and animation among other things. From the
theory of relativity stemmed the avant-garde way of thinking, modern
art embraced this and brought about cubism, surrealism, and
eventually these went on to influence post-modern art creating
structuralism, deconstructivism, and now it seems like the right time
for these art forms to influence digital arts. The paper focuses on
the effectiveness of faceted/abstracted 3D in relation to art, games,
and other interactive media, it also discusses how the creative
process can be researched and tested to form a visually interesting
and engaging player experience.
Question
Can
a visually pleasing aesthetic be created using low poly models by
exploring cubism, deconstructivism, and then used to create a game
level that can be tested and iterated on to create a fun player
experience with artistic validity?
Aim
To
explore trends in design to develop a low poly visually pleasing
aesthetic suitable for games, based on the research conducted; this
design will then be applied and tested in a game level.
Objectives
Research
must be conducted in different fields of design, modern art,
post-modern art, to gain more knowledge of design and inform the
practice-based research.
Using 3D software (Autodesk Maya, Autodesk Mudbox, Maxon Cinema 4d), Photoshop, and UDK, media tests will be created based on the design research.
Finally a final level will be created that will be reviewed and iterated on until a final piece is achieved that demonstrates the developed visual style but also embraces an enjoyable but simple player experience.
Using 3D software (Autodesk Maya, Autodesk Mudbox, Maxon Cinema 4d), Photoshop, and UDK, media tests will be created based on the design research.
Finally a final level will be created that will be reviewed and iterated on until a final piece is achieved that demonstrates the developed visual style but also embraces an enjoyable but simple player experience.
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