Below is some images of the development of the piece and then a preview animation, though the final animation will take place in a similar environment to the heaven one in a post below.
First of all I made some basic cuboids of different sizes and did at least 3 alterations of each and arranged them so that no two were that close together. I then further duplicated and rescaled these buildings and combined them with each other to create further variation.
I then imported the buildings into Cinema4D and started texturing them, in hindsight it would have been better to import all the basic pieces into Cinema4D before arranging them into a city so I spent a little bit of extra time replacing untextured buildings with textured ones.
I added the flower to the scene and animated it, then duplicated and rotated and scaled the city a couple of times and created a much denser looking city.
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