Monday, 14 April 2014

Heaven and Hell

For my new team "squelch animation (wip)" I am creating some work for a showreel but I am also going to use variants of the scenes in my final animation to replace the space element scene which I decided against. Below is a progression of both scenes.

Hell
 I used a boolean to cut a landscape out of a cube

 I then created several mountains that had a 360 degree bend so they went round in a tube to give interesting effects.

 I then duplicated the mountains and rotated them and moved them further back

 I added a blueish and red light, I liked the dark blue on the rocks but not so much the red.

 I changed the redlight to a volumetric orange light I felt this worked quite well.

I added a black spiky orb I'd modelled to act like a sort of pupil and changed the blue light into a volumetric one and added a pretty intense glow to the background, I do like this render but it wasn't right for the scene.

 I was quite happy with the lighting in this scene and decided to continue working on other elements in the scene

I tested a fresnel displacer on the orb as in my experience this can create quite interesting effects when combined with complex geometric objects.

 I then applied a gradient displacer to the orb and changed how it was mapped to get a more randomised dispersed effect.

 I then added another lower intensity volumetric blue light, and added a camera, I then animated the camera and the eye.
Here is the video of the animated environment. which should loop once composited in the showreel animation.


Heaven

 Initially I tried to make a beautiful natural fertile looking landscape.

 I then added clouds and some lights but quickly realised the materials and lighting would need alot of work. I created the clouds by duplicating spherical landscapes under a connect and rotating and scaling them.

 I thought one large light in the center would be quite effective, I tried some variations of fog textures of the clouds but was not happy with the effect.

I duplicated the clouds and added another pinkish light in the foreground to lighten the scene making it seem less sinister.

 I finally got a material I liked on the clouds, just a slightly transparent matte material.

 I then filled up alot of the gaps with clouds, and added visible spotlights to try and create a more heavenly light.

 a close up of clouds, I think I was testing the visibility of a spotlight.

 I decided I liked the water better as space.

 I then tried out a highly reflective surface.


and then settled on something inbetween. I then started animating the clouds and lights and it is currently rendering a preview.


here are some renders I messed about with in photoshop.


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